This site explains briefly the ConFluency Card Game. The activity was developed to encourage natural, fast-paced, student-centered conversation in EFL classes. It is played in groups of 3-4 people, and is suitable for classes up to 40 students.
For complete information, go to www.conversationalfluency.com.

About the Activity

There are 3 sets of ConFluency Cards. ConFluency Card Set One begins with turn-taking. Turn-taking is natural to conversation and common to card games. Students respond naturally to the question and answer pattern used in Card Set One. Set One also begins teaching Life-Long Language Learning Skills.
Card Set Two builds on the skills in Card Set One, and introduces patterns that allow the student to express opinions and ideas, and to agree and disagree.
Card Set Three continues to build on the earlier patterns, and introduces a variety of conversation strategies that are common to everyday native speech. Card Set 3 is especially flexible, allowing teachers to include conversation strategies suitable for their students' vocabulary, need or language-focus.

Tuesday, March 3, 2009

Historical Note

Regarding small groups playing separate from the whole class:

The original ConFluency Card Games were played (and developed) with 4 students at a time, for 25 minutes, in the school library with the foreign English teacher. Thus, 2 groups of 4 students were able to participate during each 50 minute class; several weeks were required to cycle all of the students into the activity.
This schedule allowed for very direct interaction between the foreign teacher and each student. A separate Accuracy checking activity wasn’t needed. For small classes, in an English Conversation school setting, for example, play in small groups is certainly possible.
As the ConFluency Card activity was developed and refined, it began to be played in the whole class in the patterns described above. As such, a way to check student accuracy, CROSSFIRE, was added to the regular ConFluency class.

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